Sunday, February 9, 2020
Wednesday, January 22, 2020
EDUC 6772 MODULE 2 -Discussion
Is Solution Fluency Alive and Well in Your Classroom?
I teach my students how to solve-real
world problems, by teaching them problem solving skills and the steps in solving
a problem. A strategy that I might be
able to implement within my classroom to allow students to solve real-world
problems is to allow then to be involved in activity based learning.
My students know how to
design and ask essential questions. The essential questions are asked during
and at the end of my lesson. In helping my students to ask essential question,
I would present students with a scenario on the topic and then stimulate a
discussion for students to share their views and solve problems based on the
scenario given. In using the six D’s (define, discover, dream, design, deliver
and debrief), my students will be given the opportunity to formulate essentials
questions so as to solve given problem.
I consider the ability to
debrief as most important. This is because, it allows students to re-evaluate
and question the process in completing or solving the problem. Also, as Lee crochet
stated, debriefing allows one to, take time and go back and look at the product
and ask ourselves how could this product be made better now or next time. Global
Digital Citizen Foundation. (n.d.-f)
The most difficult of the 6
D’s would be deliver, as at this stage, students must be able to solve the
problem and then be required to produce and publish the solution. According to
Crockett et. al (2011), students must go all the way to deliver the solution,
as without fully implementing the solution, they will never know if it will
work (Crockett
et. al, 2011).
A benefit of solution frequency is that it provides
students with a step by step approach to solving a problem, as Crockett et. al
stated, solution frequency will help students navigate through complex problems
within the classroom and in their personal lives” (Crockett et. al, 2011).
Solution frequency also allows the teacher’s role to be shifted from the distributor
of knowledge but a “facilitator of learning within the classroom” (Crockett et.
al, 2011). A benefit of essential questions are that they promote inquiry based
learning and allows students to be fully involved and engaged during learning.
McTighe and Wiggins stated that essential questions “stimulate thought, to provoke inquiry, and to spark more questions (McTighe
& Wiggins, 2013). It also allows students be “engaged in uncovering the
depth and richness of a topic” (McTighe &
Wiggins, 2013).
Reference
Crockett, L., Jukes, I., & Churches, A. (2011). Literacy
is not enough: 21st–century fluencies for the digital age. Thousand Oaks, CA:
Corwin.
Sunday, January 12, 2020
Learning, Unlearning, and Relearning EDUC_6772
Learning, Unlearning, and Relearning
Within my learning environment by students are taught
how to learn, unlearn and relearn through various activities and task given to
them as well as the strategies and tools within teaching and learning. “The illiterate of the 21st century
will be those who cannot learn, unlearn and relearn” (Crockett & Churches, 2011, p.17). The advancement in technology in the 21st
century allows students to learn in varied ways. Hence in teaching my students
how to learn, unlearn and relearn, as an educator I must “shift the responsibility of learning from the teacher
to the students” (Crockett & Churches, 2011, p.18). Therefore, the benefits of teaching my
students to learn, unlearn and relearn, allows me to create a learning
environment that fosters inquiry-based learning as well as student centered and
active learning, where students are fully engaged and are given the opportunity
to learn at their own pace using technology. In teaching my students to learn, unlearn and
relearn, online digital tools for e.g. voicethread can used to promote 21st
century skills such as collaboration and communication.
Additionally, in teaching my students to unlearn and
relearn, I am able to allow them to explore the new technological advancements
and use them to think critically and solve problems. In being aware of technological changes and
ensuring that they are effectively implemented within my lessons allows me to fulfill
the ISTE standards for teachers by using technology to foster students learning
and facilitate independent learners (ISTE, 2008).
However, a challenge is reconstructing curriculum to
ensure that it fosters the concept of teaching students how to learn, unlearn
and relearn. According to Dede et. al (2013) the
implementation of 21st century competencies requires a restructuring of the
curriculum (Dede et. al, 2013). Another challenge that I may face is using
effective strategies to meet the learning needs of all my students.
References
International Society for
Technology in Education (ISTE). (2008). Standards for teachers. Retrieved from
https://www.iste.org/standards/for-educators
Crockett, L., Jukes, I., & Churches, A. (2011).
Literacy is not enough: 21st–century fluencies for the digital age. Thousand
Oaks, CA: Corwin.
Voogt,
J., Erstad, O., Dede, C., & Mishra, P. (2013). Challenges to
learning and schooling in the digital networked world of
the 21st century. Journal of Computer Assisted Learning, 29(5),
403–413.
Sunday, December 22, 2019
VoiceThread
This voicethread is used to introduce students to the concept of problem-solving and writing algorithms.
Link to voice thread:
Saturday, December 7, 2019
Constructivist Learning Theory, Teaching, and Learning - EDUC6771 – Module 5_ Assignment
Constructivist
Learning Theory, Teaching, and Learning
The constructivist learning
theory, instructional strategies and technology tools all correlates to support
teaching and learning. According to Orey (2010) “Constructionism
builds on the "Constructivist" theories of Jean Piaget, asserting
that knowledge is actively constructed in the mind of the learner” (Orey,
2010). Therefore in the constructivist/constructionist learning
theory, the learner is able to construct his or her own learning from
experiences and prior knowledge, as such this theory of learning promotes active
learning as well as discovery learning by allowing students to discuss their
ideas and evaluate their learning. In a constructivist classroom the learner “investigate,
create, and solve problems” through instructional strategies such as “collaboration,
discussion, presentation, and engaging in authentic real world tasks” (Orey,
2010). The teacher is able to use the
instructional strategies to aid in students learning by being a “facilitator that
guides the learners along their paths of learning” (Orey, 2010). The technology tools are the
software that can be used to support and enhance lesson so as to increase
students understanding of concepts. Therefore, with the instructional strategies and an
understanding of the learning theory, the technology tools can be used to carry
out lessons effectively and promote a deeper sense of learning for all
students. According to Pitler et. al.
(2012) “students who generate and test hypotheses by engaging in problem
solving have a clearer understanding of lesson concepts” (Pitler et. al, 2012).
Thereby enhancing their learning experiences.
The peer-reviewed article
researched on the “Constructivism Theory and Use from
21st Century Perspective” (Yoders, 2014), shows
how the constructivist, instructional strategies and technology tools can be
used together to support students learning, the research involves
“the development of an instructional design using scaffolding techniques and
cognitive apprenticeship, involving the educational use of a high-fidelity 3D
human heart simulator” (Yoders, 2014).
These strategies and tools
all work together to support students’ learning in a constructivist learning
environment, as the teacher is able to incorporate the various strategies and
tools within the classroom and allow students to use them to construct their
own learning experiences.
Technology tools have always
been used within my teaching and learning environment. In the future, in using the
constructivist-based instructional strategy, my learners are able to become
empowered learning and creative communicators, who are able to use a variety to
technology programs, as well as innovative designers who are able to use
technology to identify and solve problems (ISTE, 2016). As an educator, I see
myself becoming a facilitator of learning through the use of technology by
designing digital age learning experiences (ISTE, 2008) for my students. One
technology tool that would be useful within my classroom, is that of a
brainstorming software such as a graphic organiser, which can be used within my
classroom to help students organise and summarize their thoughts and see
connections between concepts, According to Pitler et. al. (2012) “Graphic
organizers and teacher guidance help students to be successful in higher-order
thinking tasks” (Pitler et. al, 2012).
The
Genius hour is that approach that I can use within my constructivist learning
environment for students to “monitor their own learning (Vigil et. Al, 2015). Additionally
the genius hour promotes problem-solving through the use of technology
and previous learning experiences. The hour of code, can also be used to help
my students to use technology to create their own codes, gain insights and
construct their own learning, as they are able to “work step by step through a
problem until goals are achieved” (Colby, 2015). Our 21st
century students comes into our classroom being already exposed to technology
and have the knowledge and skills in using varied technologies, hence as
educators we are able to build on such knowledge that they take into the
classroom.
References
Colby,
J. (2015). 2,445 hours of code: What I learned from facilitating hour of code
events in high school libraries. Knowledge Quest, 43(5), 12–17. Retrieved
from the Walden Library databases.
International Society for
Technology in Education (ISTE). (2008). Standards for teachers. Retrieved from
https://www.iste.org/standards/for-educators
International Society for
Technology in Education (ISTE). (2016). Standards for students. Retrieved from https://www.iste.org/standards/standards-for-students-2016
Orey, M.
9Ed.). (2010). Emerging perspectives on
learning, teaching and technology. Retrieved from http://textbookequity.org/Textbooks/Orey_Emergin_Perspectives_Learning.pdf
Padilla
Vigil, V., & Mieliwocki, R. (2015). Genius hour: A learner-centered
approach to increasing rigor in the classroom. Instructor, 124(5),
45–47. Retrieved from the Walden Library databases.
Pitler,
H., Hubbell, E.R., & Kuhn, M. (2012). Using
technology with classroom instruction that works (2nd ed.).
Alexandria, VA:ASCD
Yoders, S. (2014). Constructivism Theory and Use from 21st
Century Perspective. Journal of Applied Learning
Technology, 4(3), 12–20.
Retrieved from https://search-ebscohost-com.ezp.waldenulibrary.org/login.aspx?direct=true&db=iih&AN=99079927&site=eds-live&scope=site
Sunday, November 24, 2019
EDUC_6771 Module 4
Graphics Organizer
The graphic
organizer was used an instructional tool for students to gain insights on how
to correctly decipher between trust and untrusted websites. They were given the
opportunity to explore the virtual field trip and then answer the question as
to how and when they can trust a website.
EDUC 6771 Module 3_ Assignment
Behaviourist Learning Theory, Instructional Strategies, and Technology Tools
Over the years the education system have been
evolving and as such, the varied approaches to learning have been reformed so
as to meet the needs of our 21st century classrooms. Therefore, new teaching
strategies are being employed by teachers within the classroom so as to better
facilitate learners. The behaviourist approach to learning, infused with
instructional strategies and technology tools all plays a vital role today in
enhancing 21st century students learning. According to Orey (2010),
behaviourism is defined by behaviourist learning theories as “changes
in behavior that result from stimulus-response associations made by the
learner” (Orey, 2010). The effectiveness
of teaching and learning results in a change in behaviour and an effective
teacher, uses varied methods and strategies as well as technology tools to
promote positive outcomes in students. According to Dr. Orey (2015) “behaviourism
revolves around operant conditioning’ (Laureate Education, 2015), through
reinforcement and punishment. However Dr. Orey (2015) Stated that “of the two,
reinforcement is considered most important” (Laureate Education, 2015). The Behaviourism approach in the classroom is
mainly about observable behaviour of learners. However this approach can be
adapted so as to suit the learning needs of our 21st century
students by infusing technology and diverse instructional strategies. Dr. Orey
(2015), explained that “operant conditioning can be incorporated in programmed
instruction” (Laureate Education, 2015), this behaviourist instructional strategy
is used collaboratively with technology that provide students with support
during learning. One example of a programmed instruction as outlined by Dr. Orey
(2015) are tutorials which are used for learning that gets the learner to “make
a decision” and the system then provide the learner with feedback as to whether
the answer is correct or incorrect. This
approach have been used in my classroom, to help reinforce concepts that were
previously taught and also encourage self-paced learning, which helps students
to evaluate themselves with minimal to no teacher assistance. The behaviourism-based technology approach
can be located through various websites in which I am interested in exploring
with my students. One behaviourism-based technology that would be useful in my
grade 9 math class is Webmath.com (2016), which can give my students practice in
solving mathematical problems. As well as internet4classrooms (n.d.), for
students to get online and interactive practice in mathematics. The combination
of behaviourism, instructional strategies and technology tools helps to support
students learning, through in class and homework activities. However, Pitler
et. al (2012) recommended that we “teach students about the relationship
between effort and achievement” (Pitler, 2012, p. 58).
In today’s
technological environment, the use of technology correlates with 21st
century students and their learning. Hence, the technology tools and websites and
tutorials can be used to enhance the students learning through reinforcement.
However, Orey (2010) asserted that, Behaviorist techniques have long been
employed in education to promote behavior that is desirable and discourage that
which is not. (Orey, 2010). Behavorist-based instructional strategies and
technology tools have been used in my classroom setting for students to do online
learning activities which does not allow students to complete a stage until they
have successfully mastered it, as well as tutorials and other drill and
practice activities. Pitler et.al (2012) noted that, technology is an excellent
tool that allows teachers to create websites and galleries that provide access
to classmates, parents, and the public at large (Pitler & Hummell, 2012). I
try at all times to promote a positive learning environment within my
classroom, my students are awarded and provided with feedback when they have
completed specific tasks through positive reinforcement. According to Pitler
et. al (2012), "Technology helps students and teachers to better track the
effects of effort and provide more immediate feedback to students."
(Pitler, 2012). Students are able to post their work on wikis and other
websites for teacher to access and provide students with feedback via email or
through other medium.
It is important as an
educator to become cognisant of the ISTE standards for students and teachers.
In using these tools and strategies within my learning environment, my students
will meet the ISTE standards by becoming empowered learners, by using
technology to “seek feedback informs and improves their practice and
demonstrate their learning in a variety of ways” (ISTE, 2016). Additionally, using
the various behaviourism based technology tools allow my students to become
“computational thinkers” in solving mathematical problems using technology. The ISTE for teachers’ strategies that are
addressed in using these tools allows the teacher to “use technology to create,
adapt and personalise learning experiences that fosters independent learning
and accommodate learner differences and needs” (ISTE, 2008) also allows the
teacher to facilitate learning by “creating opportunities that challenge
students to use a design process and computational thinking to innovate and
solve problems” (ISTE, 2008). Thereby promoting learning for all students.
I am
able to apply the sources researched for this module’s discussion by using my
scholarly article on “Using behaviourism approach to promote activity-driven
education” To provide me with further insight on how the behaviourism theory
can be used effectively with the instructional strategies within my learning
environment. I can also use the popular source “Behaviorism in education
student guide”, to provide me with the different tools that can be
used within my learning environment to promote and enhance my students’
learning. This can be implemented within my classroom through, the hour of code
which can be used to promote my students problem-solving and critical thinking skills,
as students can “work step by step through a problem until goals
are achieved” (Colby, 2015). Additionally, through the genius hour, students ae
able to “monitor their own learning (Vigil et. Al, 2015). Instructional strategies and technology can be used
within classrooms to promote behaviourism by reinforcing positive behaviours.
Thereby improving teaching strategies and enhancing the learning environment.
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